Forever Twisted Tribes 2 News
 
Feb 18.2003 - !FT!Marauder
Working on the new site, archiving all the old Tribes2 news and info. The !FT! Tribes 2 Division is offically closed, and no one really shows much interest in playing it these days... Or has in a long time actually, as you can see from the last news post date. It's sort of sad, as this was the game that we gathered together in this particular incarnation to play. Personally I blame Sierra. All the patches that screwed things up... The Bugginess. *sigh* Alas poor Tribes 2, I knew yea well.
 
July 26.2002 - !FT!Marauder

]V[agic and I were playing Arena last night with Messiah. I've come to the conclusion that Arena just isn't for me. There's far too much dueling and not enough turret deploying. I think I'd enjoy it more if they made a few minor changes to the mod:

A) Make the maps bigger
B) Add vehicles
C) Allow you unlimited use of inventory stations and all weapons/packs
D) Add a flag at the enemy base, say one that you have to bring back to your flag to score with. Perhaps give you a flag as well, that the enemy can capture in turn.
E) Add Turrets and heavy armor.

:)

 
June 20.2002 - !FT!Marauder
Jeebus! Everyone and their brother were online and on RW last night playing. Nice to see Rev again! Welcome back buddy.

Was talking with Akula last night as well, he's going to reinstall T2 and join us for some fun again. :) Also, Rune's been trying out the new Beta patch and apparently it's pretty good. We'll have to see when it goes final. I don't care what Prozak says, he's been smoking too much crack. Nerfing the ELF isn't a good idea. (Well, 'cept the turret.. That one is I'll admit pretty brutal.) With the faster speeds, it's too damned hard to stop cappers as is, especially on pubs.
 
May 20.2002 - !FT!Marauder

Yeah, we're still alive. So everyone can stop bothering me! Read the forums, you'll see we're still all posting.

Hasn't been much to report lately, so that's why nothing's been posted in the news! Basically the Tribes 2 team went inactive after the last patch screwed things up. A bunch of us have started messing around again in Tribes 2 however, and of course Tribes 1... Funny how a game that's 4 years old still kicks some serious ass, isn't it? The Ghost Recon division is officially alive and good to go. ]V[agic commanding. (He's always had this S&M fetish going on, so you know he's in charge.) If you're interested in joining, email ]V[agic by clicking <== Here.

Welcome aboard to Gio, Skeezix and Eeyore the latest additions to House !FT!. May you fight with honor.

Roster cleaned out, if I accidentally deleted anyone, please let me know ASAP.

 
Dec 5.2001 - !FT!Marauder
Hey hey, looks like there's now a 7 on 7 Tribes 2 ladder on TWL. We've got enough guys interested to start playing again.. So I guess we're back into it! :)
 
Dec 4.2001 - !FT!Marauder
Well guys, it's been awhile with no news. NAS is still active in the Urban Ops scene, and is moving over to Ghost Recon. Looks like most of the guys have lost interest in Tribes 2, tho Blue is trying to get another squad together. Time to find "the next big game" I guess. :)
 
Dec 21.2001 - !FT!Marauder

Never mind. Head admin gave OWN the win. Final score is Riverdance 0-5, Tombstone 0-1.

I really hate when ladder play gets nasty like this. Have to work harder in the future to avoid such things. (Well, and other teams have to avoid kicking players during matches....) Ahhh well, on we go!

 
Dec 20.2001 - !FT!Marauder
I'm a tool. First off, the below comment was supposed to be dated the 19th. I also miscommunicated with Justice from OWN. (My bad) I was really tired when I replied to his email. I misread it and agreed to play last night. (Stupid me) Trying to get them to play tonight. Be in chat for 8:00pm EST anyhows.
 
Sept 18.2001 Match Dispute

Thanks to everyone who played in the ill fated match vs. OWN on Sunday. After all the BS during the match, Harpoon from TWL awarded OWN a forfeit against us. I'm talking to the head Tribes 2 guy on TWL, trying to resolve this issue as I think Harp made a bad call on it. We'll see what the head guy has to say, here's the email I sent him today:

Hey guy, I've got an issue I have to talk over with you. I'm REALLY not trying to sound like a jerk here, but I have an issue with a call that Harpoon made on our match vs. OWN a few days ago. (He awarded OWN a forfeit)

Here's my side of the story:
- 1 map was played during the match on the OWN server. OWN took Riverdance 5 and 0.
- 2nd map (Tombstone) was started. We brought a few new players in, since so many of our guys were lagging and getting PL on this server. OWN checked the roster and permitted them to play.
- Partway thru the match (After OWN got one cap) Our man Headrush had just gotten into their flag room and was clearing when he was "Kicked by admin" We immediatly asked what had happened. Many of the OWN players were asking who had kicked him as well. (All of them had admin, only 3 of our players did to the best of my knowledge) We repeatedly called for a halt to the game untill our guy could get back into the server. OWN accused us off kicking our own player, or of him kicking himself (??) and continued to play on. As soon as Headrush re-entered the server he got kicked again. At this point (Score was still 1-0 or OWN) I ordered our players to stand down and several OWN players were quite abusive, which did not help the situation. (They did appologize later, and it's all good.. We all lose our tempers at times.)

I ordered our guys to drop off the server untill this issue was resolved, as things were about to get pretty heated and we really didn't need another 10 people on the server yacking while there was a problem being resolved. Myself and Prozak Princess stayed to discuss the situation with the OWN captains. In the meantime, OWN capped out the map. (Apparently a screenshot was submitted to Harpoon of OWN with a 5-0 score and myself and Prozak still on the server.) Justice and myself agreed to replay Tombstone, from 15 minutes with 1 cap in their favor at a to be arranged day. (Some of our players and some of theirs had to get offline as it was getting quite late.)

We didn't get back to him with a date that night, and apparently OWN was under the assumption we would replay the next day. (Most of our players couldn't make it that night) I was attempting to resched for this thursday @ 9:00pm, when I got a final decision in my email from Harpoon.

Harpoon's final decision was that, since the guy that got kicked from the server (We're still not sure who it was, but it certainly wasn't any of us.) "Your reason for leaving the game, that headrush had been kicked, is not valid, as HeadRush joined your roster as of 9/16/01, the day of the match. As such he was ineligible to play and own was within there rights to kick him."

OWN OK'd Headrush to play. I couldn't find anything in the TWL rules regarding this, but I know on OGL and Teamplay, once the match has started the players on the field are assumed to be OK'd by both teams, even if they're not even on a roster. They also did not admit to kicking him, or state any reason it was done. One of their players did say "Kick him again he's still here" the second time he got booted (The server didn't report him as being gone immediately.) Now, if one of your players, who was busy raping the enemy flag room was kicked by "Admin" during a match what would you think?

All we want is fair treatment here, nothing more. We wish to play on as agreed to by both OWN and !FT! captains. Restart on Tombstone with 15 minutes left, 1 cap for OWN. We also wish to pick a different server for the rematch, as the OWN server is A) wierd and B) does not meet the requirments for Tribes 2 anyway.

Thanks for your time.

Dave "!FT!Marauder" Kratky
Planet Marauder Dictator For Life! www.planetmarauder.com
FRAGtopia Staffer www.fragtopia.com
Forever Twisted Elder www.forevertwisted.com
Teamplay.net Tribes 2 Admin www.teamplay.net
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I'm 90% hardware, 20% ping.
"Eagles may soar, but weasels are seldom sucked into jet engines."
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Messiah assures me I don't sound like a jerk here, so I hope he's right. :)

Marauder out.

 
Sept 5.2001 vs. Lords of Steel

Woot! Sweet ownage guys! We met Lords of Steel last night on the battlefield, and came out victorious. Final score when the dust settled was 5-2 on Riverdance and 5-0 on Slapdash. Nice work from everyone. I'm proud of you all.

 
Aug 26.2001 vs. Angels of Armagedeon

Dopper joins !FT! for the 12 man ladder. Now Prozak can leave Marauder the hell alone.

Allrighty guys! Very nice work against the Angels of Armageon tonight. (=AoA=) tonight.

Very tense match on Riverdance, with a score of 4 to 3 for us. If they had another 10 seconds they might have tied it up, as we were chasing their capper on the way back to their base when time ran out.

Damnation was an easier map, with our map cappers getting 6 caps in under 15 minutes. No caps for AoA. Their O was in our base quite a bit at the start of the map, but the base D, led by Blue kept them out at the critical end. They did get the flag a few times, but never did get too far away with it.

Thanks AoA. Great games, we'll meet again I'm sure.

 
Aug 20.2001 vs. Team 311

Not much to say about the match last night against Team 311. Server was really bad, RW kept dropping out on people. :) It was really late (Teach us to play West Coast tribes. :) Ahhhh well, good effort everyone. We did pull the sudden death on Tombstone out of the hat, making the winning cap just as their offence reached our base.

If anyone happens to know of a few servers we can scam once a week for pracs, let one of the captains know. Great games 311, we look forward to meeting you again!

Match stats:
Reversion: 0-4
Tombstone: 1-0
Slapdash: 0-4

Marauder out.

 
Aug 13.2001 vs. Strategic Alliance

Great match against Strategic Alliance tonight! Three very, very tense matches.

Minotaur - Gah. We need to practice this map more. None the less we did get a couple a caps, and held them off quite well. 2 to 8

Firestorm - Very well played. :) Our D were all over their cappers, and the O was all over their flag. 8 to 0. I dropped turrets all over the place and ended up with 31 points. heh. I love T2 for that.

Katabatic - 3 to 2. Argh! We were all over them, they were all over us. Very, very tight game that went to the time limit.

Most excellent. The SA captain asked me to convey his appreciation to everyone for the great games.

*sniff* You made us all proud and weepy out there tonight. I wub j00 all. Everyone hung in there despite the connection and lag, and we came out ahead. :)

Special note of appreciation to Hyperion and Symplicite. I don't think we've ever had our gens up that much of the match (95% :) on Katabatic. Wicked D setup guys! MVP for the match goes to them. :) Two gold stars. (Ohhhhh... ahhhhhhhh...)

Marauder out.

 
July 26.2001 - !FT!Marauder

Great job last night against WOLF all! We finally had a full roster with a few spares (Regretably some peeps had to go mid match, but we had enough to make up for it.)

Firestorm - Hate this map. We WERE down 3 caps, but came back in the last few minutes and tied it up. Game ended with a victory for WOLF in sudden death overtime.

Sanctuary: This one got a little wierd. (We were down one player here. 12-11 for them) We were ahead by one cap, WOLF tied it up with 2 minutes to go in the match. The first 15 minute sudden death went by with no caps. The second SD round was capped out by Da Lurker 3 minutes in. Victory, US.

Desicator: 3-0 for us, after a long, LONG fight. Both teams had the enemies flag at 0-0. Once we got our flag back it was all over tho. Woot. :)

Thanks to everyone who came out, and thanks to WOLF for a tense and excellently fought match.

Marauder

 
July 4.2001 - !FT!Marauder

Happy 4th of July to our American members. :)

Got a great screenshot from playing around on 5150 Comp East 1 last night with Rune & Prozak. Somehow I actually managed to kill a scout and then the pilot midair with the belly turret on a bomber. Woot. :)

 
July 4.2001 vs. KORE

Just finished up the match with Kore. We got creamed, again due to the fact that we played 8 to 16 players. It hurt, but considering how badly we were outnumbered I think we did well. We've picked up some new players as well. Welcome aboard:

Hyperion!
Makabriel!
Messiah!

Welcome guys, we're going to have some fun!

Marauder out

 
June 26.2001 - !FT!Marauder

The team Captains have been meeting quite a bit lately to talk about the future of the team. We've had a few players expressing concerns about the future of the team. We have lost every single match we've played so far, and that's frustrating and bad for morale.

Believe me, it's more frustrating for us than anyone else. It's incredibly frustrating for us knowing that we have an excellent team, with excellent, excellent players, yet we can't win a match. Why? WHY? (And where's my flying car anyhows? I was promised a flying car!) I was watching SA's tactics. With a full team we should have taken them, or at least put up one HELL of a fight.

1) Our roster is too small. Realistically, in order to field 16 players for all matches and scrims we need a minimum roster of 30-40 players. Most of us have other comitments in life. One of the advantages of having a team with older guys as Captains is that we understand. We're not going to get all spazzy on a guy because he has school, work or family. Other things are more important than a game. We need to recruit more players. We need mature, commited players.

One thought that I had was that when you join a team to play you are making a comittment to your teammates, a comittment to attend matches and practises, and a comitment to play your best at all times.

2) People need to show up for matches, practises, and just hang out and play together more. There's a group of us always hanging around playing every night. Where's everyone else? Let's get our game on! It's a riot playing with your buddies. :) The team that plays together stays together. We also learn better how each of us plays best, and how we work together as a team.

3) Bad luck. We seem to end up with a few guys every match who have problems connecting. Argh! We actually had 11 players ready to play against SA and only 6 could connect. 1 crashed in the match and had issues connecting. ARGH again.

Lots to work on guys, and as I said. We CAN win. We have an outstanding crew. We just need more work, more people and a little luck. Don't give up, we certainly haven't!

Marauder out

 
June 24.2001 - !FT!Marauder

Played Silent Assassins last night. Ouch. :) My ass hurts. We got capped out on both Damnation and Katabatic. Of our 11 players who could make it, only 6 could connect to the server and stay connected (Damn you Dynamix! Damn you to hell!) We had one player crash in the middle of the match as well. So we played 6 on 13.

Quite a number of our regulars were away for the weekend as well, which really didn't help. 5 of our regulars were occupied.

None the less, thanks to all who played and thanks to SA for the games! Well played. Good team.

That also marks our last match on OGL. From now on we are Teamwarfare exclusive.

We've started a serious drive for recruitment. We need more players! If you have buddies who are looking for a Tribe, or see someone who seems like they'd be a good addition to the team, ask them and mention it to a Team Captain (Prozak, Vaytan or Marauder) or to Sgt. Rune.

Special Note

A little over a month ago one of our teammates and long time friend Magic (AKA Cyborg) was in a serious car accident and suffered a broken neck. Regretably, his sister was killed in the accident.

He's recovering, but if everyone could just send him a quick note of encouragement and let him know we're thinking of him, that'd be really nice.

Marauder out.

 
May 16.2001 vs. VUP

Match Vs. VUP. 7-1 for VUP on Katabatic, 6-0 on Quagmire for VUP. GG's VUP! Hopefully next time we can field a full team. Excellent work from the defence, and Xypher gets MVP for getting us the flag on Katabatic.

 
May 2.2001 vs. z2

Well we played our first OGL match for Tribes 2, a match against z2. ( cool guys BTW and an excellent team ) Well..... we got our asses handed to us BIG time. Also we were 5-6 man short during both matches so that hurt us badly , but we pulled through as a team Scores were 8-0 , 4-0 :( I hope next time we get a better showing of people for the match, any new recruits who continue to miss practices and matches will be dismissed from the clan .So if you are going to miss a match please contact a team captain ASAP, that is all we ask.

Also welcome to the gang Xephyr!

 
 
 
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